![]() Each fragment is semi-randomly generated, with each location have between two to four variations in narration, which changes each time the player restarts the game again. These fragments of narration are triggered as the player reaches various key locations along the path, typically when certain landmarks are in view, or when the player approaches those same landmarks. #DEAR ESTHER ART SERIES#Throughout the player's journey across the island, a disembodied narrator speaks, reading aloud fragments from a series of letters to a woman named Esther (It is not directly specified who the Narrator is, but it is generally believed that he is Esther's husband, as well as the player character). The player walks up the cliff path towards the beacon and, upon reaching it, climbs to the top of the tower and leaps off the cliff, taking flight and flying around the island and across the bay before the game ends, fading to black. From here the player character makes their way out of the cave, falling down more shafts before having a vision of a motorway, completely sunk underwater, before awakening on a moonlit beach beneath a cliff, where a radio beacon stands. The player walks past the lighthouse, along a cliff edge, past a beach strewn with shipwrecks, and various abandoned buildings including an old bothy, until eventually they fall down a hole into a massive network of caves, lit by bioluminecent fungus. Reduce to ash, mix with water, make a phosphorescent paint for these rocks and ceilings.The game opens on an old pier in front of a long-abandoned lighthouse, and the player can begin walking around. Making it all acceptable for tearful aunts and traumatised uncles flown in specially for the occasion. Stitching arm to shoulder and femur to hip, charting a line of thread like traffic stilled on a motorway. I could not bear the thought of the reassembly of such a ruins. It seemed the more contemporary of the options, the more sanitary. "Headlights are reflected in your retinas, moonlit in the shadow of the crematorium chimney." It cannot be the place where you rained back down again to fertilise the soil and make small flowers in the rocks." It cannot be the chimney that delivered you to the skies. It cannot be the landfill where the parts of your life that would not burn ended up. "This cannot be the shaft they threw the goats into. "I have heard it said that human ashes make great fertilizer, that we could sow a great forest from all that is left of your hips and ribcage, with enough left over to thicken the air and repopulate the bay." Here are parts of the script that hint at her being dead and cremated: I think Esther died in the car accident, so that's a bit problematic. I guess this will be a day one buy for me, because I really want to know what the hell is going on. ![]() But Dear Esther can do an environment fly through with a monologue, reveal absolutely no information, and become the talk of the town? ![]() #DEAR ESTHER ART FOR FREE#These are solid games that were released for free and updated for years I am talking about and yet, almost no one knows about them. #DEAR ESTHER ART MODS#There are dozens of solid Source mods out there that have dedicated teams pouring their sweat and blood into their mods day and night, non-stop, for YEARS, and they struggle to get a headline on a random blog. #DEAR ESTHER ART MOD#Honestly, I'm really happy for them making it onto the store, really confused about the game itself, and a little annoyed this is the Source mod Valve decided to notice. Is it the fact people are surprised Source looks good in 2012? Or perhaps it's the mystery of the whole thing that draws people in? I understand it's a storytelling game, and that revealing gameplay or story details could spoil the whole experience, but. It might as well have been an environment fly through for Robert's portfolio. I don't want to put the game down or offend the team, but I seriously learned nothing from that trailer or the previous ones. As far as I know this game's only merit is the fact Robert Briscoe has done an amazing job at making the Source engine look decent. ![]()
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